branchrust_reboot/main/building_privilege_cachecancel

12 Commits over 31 Days - 0.02cph!

Today
Longer clientside building priv cache when holding a wire tool + some optims
Today
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
Today
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
Today
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
Today
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
Today
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
Yesterday
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
Yesterday
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
Yesterday
merge from main
Yesterday
IsBuildingBlockedByVehicle merge fix
Yesterday
merge from main
32 Days Ago
Baseline