branchrust_reboot/main/christmas2025_DLC/ice_sculpturecancel

17 Commits over 30 Days - 0.02cph!

4 Days Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
4 Days Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
7 Days Ago
merge from better_smoothing
7 Days Ago
moved ice block to Deployed layer
7 Days Ago
removed old movement/bullet blocker setup and other cleanup
7 Days Ago
stopped some unecessary cube marching enqueues when placed
7 Days Ago
merge from censoring
8 Days Ago
Merge from editor_shader
11 Days Ago
Merge from editor_shader
12 Days Ago
merge from parent
14 Days Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
15 Days Ago
15 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
15 Days Ago
15 Days Ago
mrege from parent
15 Days Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
20 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf