branchrust_reboot/main/christmas2025_DLC/ice_sculpturecancel

17 Commits over 30 Days - 0.02cph!

2 Months Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
2 Months Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
2 Months Ago
merge from better_smoothing
2 Months Ago
moved ice block to Deployed layer
2 Months Ago
removed old movement/bullet blocker setup and other cleanup
2 Months Ago
stopped some unecessary cube marching enqueues when placed
2 Months Ago
merge from censoring
2 Months Ago
Merge from editor_shader
2 Months Ago
Merge from editor_shader
2 Months Ago
merge from parent
3 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
3 Months Ago
3 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
3 Months Ago
3 Months Ago
mrege from parent
3 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
3 Months Ago
merge from ice_sculptures2/pointgrid_to_sdf