branchrust_reboot/main/christmas2025_DLC/ice_sculpturecancel

17 Commits over 30 Days - 0.02cph!

25 Days Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
25 Days Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
27 Days Ago
merge from better_smoothing
28 Days Ago
moved ice block to Deployed layer
28 Days Ago
removed old movement/bullet blocker setup and other cleanup
28 Days Ago
stopped some unecessary cube marching enqueues when placed
28 Days Ago
merge from censoring
28 Days Ago
Merge from editor_shader
31 Days Ago
Merge from editor_shader
33 Days Ago
merge from parent
35 Days Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
35 Days Ago
35 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
36 Days Ago
36 Days Ago
mrege from parent
36 Days Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
40 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf