branchrust_reboot/main/cpu_batching_submeshcancel

4 Commits over 0 Days - ∞cph!

1 Hour Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
1 Hour Ago
Delete unused Combine() overload from MeshRendererData
1 Hour Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
1 Hour Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes