branchrust_reboot/main/crafting_updatecancel
192 Commits over 28 Days - 0.29cph!
merge from io_research_table
Fix NRE when attacking scientists
merge from crafting_update/visual_cooking
merge from crafting_update/visual_cooking
Added cooked human and cooked horse recipe to cooking workbench
merge from item_ownership -> crafting_update
merge from io_research_table
vendor_listing_changes -> crafting_update
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
created icons for the 4 armour plate variants
converted armour plates from LODGroup to MeshLOD
Cleaned up folders
Possibly fixed looping fire fx on bee swam effect
Disable play on awake on sub emitters, update flags toggle so it can turn off when OnFire flag is disabled
Merge from cookingv2 to crafting_update
Merge from 1p_spectating_grenade_fix
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
merge from cookingv2 -> crafting_update
merge cookingv2 -> crafting_update
Merge from hopper (new instance of human gib files)
Apply wolf meat change again?
Manifest update optimized
bees -> crafting_update (needs codegen)
Merge from cookingv2 (new meat models)
Reapply hopper prefab changes, merge deleted a component somewhere
merge from cookingv2 -> crafting_update