branchrust_reboot/main/d11_console_version/d11_console_audio/d11_console_audio2cancel
234 Commits over 184 Days - 0.05cph!
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
[D11] Adds missing pdb meta file
[D11] Adds missing pdb meta file
[D11] Removes crossvoice temporary disable code.
[D11] Removes crossvoice temporary disable code.
[D11] Removes a few more debug strings from crossvoice dll
[D11] Removes a few more debug strings from crossvoice dll
[D11] removes stray debug printf's that were causing crashes on xbox one
[D11] removes stray debug printf's that were causing crashes on xbox one
Adds frontend server filter/favorite sfx
Fixes XBox chat dashboard volume mixer
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
[D11] [Audio] Fix client prefab
[D11] [Audio] Drops PS4 audio ringbuffer down to 256 from 2048
[D11] [Audio] Tidy up boat sfx
[D11] Changes boat audio to be UI sounds
[D11] [Audio] Adds range on sfx
[D11] [Audio] Adds range to cloned sfx
[D11] [Audio] Proper SoundDef re-use.
[D11] Adds debug option to nuke all sfx
[D11] Fixes foliage grid server side compile error
[D11] [Audio] Removes PS4 dualshock audio as per request.
[D11] lower foliage density to 66% as per request
[D11] [Audio] cache sounddef types to gameobject pool
[D11] Fix mismatched profiler calls
[D11] [Optimisations] Fix flag typo
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
[D11] [Audio] compiles pc crossvoice plugin as release
[D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
[D11] [Audio] Disables voice debug class on server side