branchrust_reboot/main/d11_console_version/d11_milestone1cancel
64 Commits over 30 Days - 0.09cph!
Fixed per-platform texture crunch/decrunch in asset fiddler
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
[D11][#14] The furnace is now selectable
[D11] Unique playerID fix + update to Jenkins build to set master/development
[D11] Output debug build on xboxone as development package
[D11] Merge
28935 + Sleeping bag message
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
[D11] Merge texture crunch code + remove caching of warmup assets in AssetBundleBackend as the order of assets doesn't always match the order of asset names unfortunately.
[D11] crunched textures, compressed animations, a few other fixes for the demo build.
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
[D11] Log notification point
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
[D11] Append sub-branch to folder name on build drive and take out server builds for now
[D11] Fix ps4 ortho basis assert
[D11] Check every X mins for changes to kick off build
[D11] Try polling from master and add in server builds
[D11] Preserve existing platform settings
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
[D11] Fix linux server compile
[D11] We need to copy the ServerBundles
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
[D11] Merge
28802 + Define fix
[D11] hard code the milestone build server address.
[D11] Merge CL
28852 and CL28862
[D11] More fixes for Bundles
[D11] Added missing define
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
[D11] Make sure STEAM_DISABLED is set instead of STEAM
[D11] Remove Linux server for now its hanging
[D11] actually set the quality level properly (to Good)
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment