branchrust_reboot/main/d11_console_version/d11_milestone1cancel

64 Commits over 30 Days - 0.09cph!

7 Years Ago
Fixed per-platform texture crunch/decrunch in asset fiddler
7 Years Ago
Fixed CreateClone.bat
7 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
7 Years Ago
7 Years Ago
[D11][#14] The furnace is now selectable
7 Years Ago
[D11] Unique playerID fix + update to Jenkins build to set master/development
7 Years Ago
[D11] Output debug build on xboxone as development package
7 Years Ago
[D11] Merge 28935 + Sleeping bag message
7 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
7 Years Ago
[D11] Take out zip FTM
7 Years Ago
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
7 Years Ago
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
7 Years Ago
[D11] Merge texture crunch code + remove caching of warmup assets in AssetBundleBackend as the order of assets doesn't always match the order of asset names unfortunately.
7 Years Ago
[D11] crunched textures, compressed animations, a few other fixes for the demo build.
7 Years Ago
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
7 Years Ago
[D11] Merge in cl 28804
7 Years Ago
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
7 Years Ago
[D11] Merge my changes
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
7 Years Ago
[D11] Minor fix
7 Years Ago
[D11] Fix bracket
7 Years Ago
[D11] Log notification point
7 Years Ago
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
7 Years Ago
[D11] Append sub-branch to folder name on build drive and take out server builds for now
7 Years Ago
[D11] Fix ps4 ortho basis assert
7 Years Ago
[D11] Check every X mins for changes to kick off build
7 Years Ago
[D11] Try polling from master and add in server builds
7 Years Ago
[D11] Preserve existing platform settings
7 Years Ago
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
7 Years Ago
[D11] Fix linux server compile
7 Years Ago
[D11] We need to copy the ServerBundles
7 Years Ago
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
7 Years Ago
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
7 Years Ago
[D11] Merge 28802 + Define fix
7 Years Ago
[D11] hard code the milestone build server address.
7 Years Ago
[D11] Merge CL 28852 and CL28862
7 Years Ago
7 Years Ago
[D11] More fixes for Bundles
7 Years Ago
[D11] Added missing define
7 Years Ago
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
7 Years Ago
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
7 Years Ago
[D11] Fix error
7 Years Ago
[D11] Make sure STEAM_DISABLED is set instead of STEAM
7 Years Ago
[D11] Remove Linux server for now its hanging
7 Years Ago
[D11] actually set the quality level properly (to Good)
7 Years Ago
[D11] Fixes for manifest
7 Years Ago
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment