branchrust_reboot/main/d11_console_version/d11_milestone1cancel

64 Commits over 30 Days - 0.09cph!

6 Years Ago
Fixed per-platform texture crunch/decrunch in asset fiddler
6 Years Ago
Fixed CreateClone.bat
6 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
6 Years Ago
6 Years Ago
[D11][#14] The furnace is now selectable
6 Years Ago
[D11] Unique playerID fix + update to Jenkins build to set master/development
6 Years Ago
[D11] Output debug build on xboxone as development package
6 Years Ago
[D11] Merge 28935 + Sleeping bag message
6 Years Ago
[D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
6 Years Ago
[D11] Take out zip FTM
6 Years Ago
[D11] Try building assets for StandaloneLinux64 and output message in client failure to teams
6 Years Ago
[D11] Added stats output for comparing console texture METAs
6 Years Ago
[D11] Compile fix
6 Years Ago
6 Years Ago
6 Years Ago
[D11] Merge 28906 and Merge 28909
6 Years Ago
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
6 Years Ago
[D11] Hopefully stop the build sticking building linux server
6 Years Ago
[d11] bring all the xbox texture sizes in line with ps4
6 Years Ago
[D11] Merge 28901 and Merge 28904
6 Years Ago
[D11] Enable Linux64 server builds again
6 Years Ago
[D11][UI] Fix Crafting screen stretching issue
6 Years Ago
6 Years Ago
[D11] Take out the generate manifest
6 Years Ago
[D11] Some Logging for folders on BuildAssetBundles
6 Years Ago
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment
6 Years Ago
[D11] Fixes for manifest
6 Years Ago
[D11] actually set the quality level properly (to Good)
6 Years Ago
[D11] Remove Linux server for now its hanging
6 Years Ago
[D11] Make sure STEAM_DISABLED is set instead of STEAM
6 Years Ago
[D11] Fix error
6 Years Ago
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
6 Years Ago
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
6 Years Ago
[D11] Added missing define
6 Years Ago
[D11] More fixes for Bundles
6 Years Ago
6 Years Ago
[D11] Merge CL 28852 and CL28862
6 Years Ago
[D11] hard code the milestone build server address.
6 Years Ago
[D11] Merge 28802 + Define fix
6 Years Ago
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
6 Years Ago
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
6 Years Ago
[D11] We need to copy the ServerBundles
6 Years Ago
[D11] Fix linux server compile
6 Years Ago
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
6 Years Ago
[D11] Preserve existing platform settings
6 Years Ago
[D11] Try polling from master and add in server builds
6 Years Ago
[D11] Check every X mins for changes to kick off build
6 Years Ago
[D11] Fix ps4 ortho basis assert
6 Years Ago
[D11] Append sub-branch to folder name on build drive and take out server builds for now
6 Years Ago
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)