branchrust_reboot/main/d11_console_version/spcancel
230 Commits over 61 Days - 0.16cph!
[D11][Tutorial] Merge from d11_console_version/unity2019.1 #
35361
[D11][Tutorial] Moved save data reference into D11_LOCAL_SERVER
[D11][Tutorial] merge from console_version #
35357
[D11][Tutorial] Added extra defines for local server and changed define for debug xbox build
[D11][Tutorial] default builds to include d11_local_server
[D11][Tutorial] merge r35325 from console
[D11][Tutorial] merge r35290 from console
[D11][Tutorial] merge r35276 from console
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
[D11][Tutorial] imported single player map from shelf
[D11][Tutorial] Halved resource cost of key tutorial craftables
[D11][Tutorial] Further decrease in crafting times in tutorial
[D11][Tutorial] Hint prompts with max display counts now use local player save data
[D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
[D11][Tutorial] Added map marker for node collection and cleaned up unused asset, updated manifest
[D11][Tutorial] Removed todo
[D11][Tutorial] Fix for issue #836, tutorial dead body up the mountain is now visible and has note in inventory
[D11][Tutorial] fixed some defines
[D11][Tutorial] fixed some defines
[D11][Tutorial] Implemented gold node collectibles
[D11][Tutorial] Merge to latest #
35150
[D11][Tutorial] bug #1735 [TUTORIAL] Map screen problems
[D11][Tutorial] Removed duplicate tutorial action in light fire event
[D11][Tutorial] Regenerated tutorial prefabs and map, fixed a null reference when checking for destroyed object
[D11][Tutorial] Fix for issue #1743, tasks should no longer auto complete or fail to start after restarting the tutorial
[D11][Tutorial] fix for message "hurry up we haven't got all day" showing blank
[D11][Tutorial] Removed unused tutorial action script
[D11][Tutorial] fix for local server not connecting
[D11][Tutorial] merge with latest #
35060
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
[D11][Tutorial] Renamed display name for complete objective task tutorial action
[D11][Tutorial] Item stacking full check now done after stackable amount check
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
[D11][Tutorial] Added D11_FINAL_BUILD to client+server builds
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
[D11] [Tutorial map] Updates to map
[D11][Tutorial] missing ref
[D11][Tutorial] Merge from console #
34999
[D11][Tutorial] generated .sav for tutorial map
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
[D11][Tutorial] Fix for issue #1371, missing items not being spawned in properly
[D11][Tutorial] Fix for exiting tutorial then going to multiplayer
[D11][Tutorial] Hammer check in repair objective was referencing wrong item id