branchrust_reboot/main/d11_console_version/spcancel
230 Commits over 61 Days - 0.16cph!
[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective
[D11][Tutorial] Issue #1792, set PS4 platform to use legacy graphics job mode to prevent crash
[D11] [Tutorial] Map Updates WIP mountain change
[D11][Tutorial] Changed tutorial event object names in shelter and updated manifest
[D11][Tutorial] Removed unnecessary callbacks in tutorial event
[D11] [Tutorial] Map Update, animal pens added
[D11][Tutorial] Fix for issue #1743, repair objectives now appear after opening the door
[D11][Tutorial] Temp fix for issue #1756, attempting to spawn particles using a non-readable mesh, now uses a collider mesh fallback
[D11][Tutorial] Fix for issue #1789, planner radial menu was using wrong icon for foundation
[D11] [Tutorial] Map updates
[D11][Tutorial] Added missing map labels in tutorial map
[D11] [Tutorial] Update Abandoned shelter.
[D11][Tutorial] few missing language strings for the tutorial objectives
[D11][Tutorial] Added highlight back into tutorial_map highlightable objects
[D11][Tutorial] connecting to online games loading screen fix.
[D11][Tutorial] Lighthouse scene box added to boat, Recycler added
[D11][Tutorial] merge #
34327 from d11_console_version
[D11] [Tutorial] Map updates
[D11] [Tutorial] Map update.
[D11][Tutorial] merge #
34285 from d11_console_version
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
[D11][Tutorial] Issue #1737, 'Survival' and 'Resistance' panels are now hidden when tutorial objective is active
[D11][Tutorial] Changes for Issue #1741, crafting tasks now checks player inventory to account for already crafted items
[D11][Tutorial] Fix for not being able mount the boat (requires pre-process client/server prefabs)
[D11][Tutorial] Added extra safety to objectives (possible fix for issue #1730)
[D11][Tutorial] Fix for issue #
33963, crafting time halved in tutorial
[D11][Tutorial] Moved close methods into tutorial options
[D11][Tutorial] Loading screen hide for all modes is now controlled in localserver (for now)
[D11][Tutorial] Fix for issue #1146, sleeping screen briefly appears on first load into tutorial map
[D11][Tutorial] Fix for issue #1726, heli was not damaging player
[D11][Tutorial] Sleeping bag can only be placed in the shelter during craft sleeping bag objective
[D11][Tutorial] Fix for issue #1722, tutorial objects were not highlighting
[D11][Tutorial] Map editor Fake tree position transform is now reset
[D11][Tutorial] Cherry pick #
35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
[D11][Tutorial] Missing game tips should now start to show again
[D11][Tutorial] fix for empty action
[D11][Tutorial] missing single player scene
[D11][Tutorial] merge from d11_console_version #
34079
[D11][Tutorial] Tutorial target now can only be knocked down from the front
[D11][Tutorial] Removed kill action that was not meant to be in
[D11][Tutorial] PagedUI now waits for template pages to initialise before disabling
[D11][Tutorial] Tutorial shelter door can no longer be picked up
[D11][Tutorial] Decreased amount of time to craft an item in tutorial
[D11][Tutorial] Added xbox client + server build methods
[D11][Tutorial] 2x resource gather on attack (when tutorial active). dropped items now are displayed - Disabled the caching on resourceref - cached server entity for client (may cause performance hit)
[D11][Tutorial] tidy up of some of the local server setup code. sorted the habour scene so that it uses the correct prefab items.
[D11][Tutorial] Fix for client side player corpse occasionally flying off
[D11][Tutorial] Helicopter turret will now target using world bounds of target