branchrust_reboot/main/d11_console_version/streamingcancel
115 Commits over 123 Days - 0.04cph!
Decomposed monument & other "SceneToPrefab" prefabs
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
Updated metas with asset bundles
Fall back to non-preprocessed prefabs if file is missing
Merged from d11_console_version
Added prefabs for dynamic monument spawning
Catch an error about disabled animators a bit earlier to reduce spam
Enable "reuse collision callbacks" on physics
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
Added some ladder prefab variants
Added WorldSpaceGrid.CircleIntersectCell
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
Ensure world prefabs spawn in when player spawns
Turn off LODs when RendererLOD is disabled
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
better hash for D11InstanceData
Updated incremental build thing to allow non-recursive mode
Added some rock prefab variants
Merge with d11_console_version
A couple more gc allocs removed
Remove gc allocs in PerformanceUI
Remove a couple more gc allocs
Put litenetlib logging on a NET_DEBUG define
Fix for some unnecessary gc allocs
Fix for unnecessary playfab gc allocs
Fixes for DeferredDecalRenderer GC allocs
ensure bundles are loaded before loading warmup assets.. was getting problems running a server otherwise
Moved the prefab unloading because it was causing timeouts
Fix for EDITOR_ASSET_BUNDLE
Removed obsolete lod streaming menu switch
Merge with d11_console_version
Disable mesh streaming on sever
Compress and stream baked meshes
Apply mesh streaming settings
Merge from d11_console_branch
Build test asset bundle into build/test folder