branchrust_reboot/main/d11_console_version/streamingcancel
                         
                     
             
         
     
    
        
115 Commits over 123 Days - 0.04cph!
    
    
    
        
            
            
            
                
                Decomposed monument & other "SceneToPrefab" prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated metas with asset bundles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fall back to non-preprocessed prefabs if file is missing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged from d11_console_version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prefabs for dynamic monument spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catch an error about disabled animators a bit earlier to reduce spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable "reuse collision callbacks" on physics
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some ladder prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added WorldSpaceGrid.CircleIntersectCell
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure world prefabs spawn in when player spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn off LODs when RendererLOD is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                better hash for D11InstanceData
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated incremental build thing to allow non-recursive mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some rock prefab variants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge with d11_console_version
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                A couple more gc allocs removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove gc allocs in PerformanceUI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove a couple more gc allocs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put litenetlib logging on a NET_DEBUG define
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for some unnecessary gc allocs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for unnecessary playfab gc allocs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for DeferredDecalRenderer GC allocs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ensure bundles are loaded before loading warmup assets.. was getting problems running a server otherwise
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved the prefab unloading because it was causing timeouts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for EDITOR_ASSET_BUNDLE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed obsolete lod streaming menu switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge with d11_console_version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable mesh streaming on sever
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compress and stream baked meshes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Apply mesh streaming settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from d11_console_branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Build test asset bundle into build/test folder