branchrust_reboot/main/d11_console_version/streamingcancel

115 Commits over 123 Days - 0.04cph!

6 Years Ago
removed some test code
6 Years Ago
Improvements to incremental prefab build
6 Years Ago
Small tidy up of AssetDependencyCache
6 Years Ago
Added AssetDependencyCache to enable incremental builds for prefabs etc
6 Years Ago
More fixes for the separate client/server prefabs
6 Years Ago
Don't bundle disabled scenes
6 Years Ago
Added AssetDatabaseEx to simplify finding/loading assets in the editor and to exclude client/server processed prefabs.
6 Years Ago
Preprocess the prefabs into separate client & server folders so it doesn't have to be done every time the bundles are rebuilt (work in progress: this will break some things)
6 Years Ago
Slightly less crap walking controls
6 Years Ago
Actual fix for outline setup
6 Years Ago
Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
6 Years Ago
Fix for hooking up outline objects for streaming LODs
6 Years Ago
Fix for GameManifest-generate's client/server check
6 Years Ago
fix for broken CopyComponent
6 Years Ago
Merge from d11_console_version