branchrust_reboot/main/d11_console_version/streamingcancel
115 Commits over 123 Days - 0.04cph!
Improvements to incremental prefab build
Small tidy up of AssetDependencyCache
Added AssetDependencyCache to enable incremental builds for prefabs etc
More fixes for the separate client/server prefabs
Don't bundle disabled scenes
Added AssetDatabaseEx to simplify finding/loading assets in the editor and to exclude client/server processed prefabs.
Preprocess the prefabs into separate client & server folders so it doesn't have to be done every time the bundles are rebuilt (work in progress: this will break some things)
Slightly less crap walking controls
Actual fix for outline setup
Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
Fix for hooking up outline objects for streaming LODs
Fix for GameManifest-generate's client/server check
fix for broken CopyComponent
Merge from d11_console_version