branchrust_reboot/main/d11_console_version/tutorialcancel
288 Commits over 151 Days - 0.08cph!
[D11] [Tutorial] Tutorial map Updates
[D11] [tutorial] Tutorial map update
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
[D11][Tutorial] Removed debug that wasn't supposed to be in
[D11][Tutorial] Updated manifest
[D11][Tutorial] Added tutorial saving hooks (actual saving not implemented yet only stores for the current session), converted hints to use new saving method
[D11][Tutorial] Reduced helicopter damage from 80 to 20 per hit
[D11][Tutorial] Fix for actions interrupting other higher priority messages being displayed
[D11][Tutorial] Changed hint text action to support always on messages, updated passive tutorial actions
[D11][Tutorial] Passive tutorial actions no longer block other passive actions
[D11][Tutorial] Commented out log spam
[d11] [tutorial] Update to gold ore textures
[D11][Tutorial] Removed sprint log spam
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started
[D11][Tutorial] Added header string for PlayerInventoryContains action
[D11][Tutorial] Boat now respawns after flipping and being destroyed, also addresses issue #565
[D11][Tutorial] Renamed craft_fuel localisation key to something more accurate
[D11][Tutorial] Fix for issue #1118, Finishing tutorial would throw an exception due to an event not being properly cleaned up
[D11][Tutorial] Removed pickup option for the reactive target in the tutorial, also made it invincible
[D11][Tutorial] Disabled time progression during the tutorial and reset time to morning
[D11][Tutorial] Removed unused assets
[D11][Tutorial] Sped up night time, hooked up to options and updated tutorial events for time of day
[D11][Tutorial] Missing comma in language file
[D11][Tutorial] Fix for issue #1107, incorrect localisation text for acquire fuel objective
Add hint about tree stumps
Modified building tooltip
Fix for issue #1095, changed how objectives are set to prevent stuck tasks
[D11][Tutorial] Added helicopter flyby when leaving cave
[D11][Tutorial] Fix for issue #1032, objectives will overlap when moving between inventory and crafting screens
[D11][Tutorial] Changed loading order of scenes during game setup
[D11][Tutorial] Updated manifest, removed old stripped version (no longer needed)
[D11][Tutorial] Changes to tutorial game options prefab so it is added to the manifest
[D11][Tutorial] Reorganised tutorial trigger events/timings
[D11][Tutorial] Added HasOpenedStorage action
[D11][Tutorial] Signal flare now stops on player loot of supply drop
[D11][Tutorial] Fix for issue #1033, refactored objective system so previous task animations no longer interfere with new tasks
[D11][Tutorial] Tutorial setup now occurs earlier
[D11][Tutorial] Added new scenes to build settings
[D11][Tutorial] Fix for issue #998 old task list no longer shows after player dies
[D11][Tutorial] Updated craft pistol objective highlights to use the new highlight method
[D11][Tutorial] Set eoka pistol as high priority for crafting common list
[D11][Tutorial] Added tutorial options heading localisation string
[D11][Tutorial] Implemented tutorial pause screen design
[D11][Tutorial] Added small wait on complete objective events