branchrust_reboot/main/d11_console_version/tutorialcancel

288 Commits over 151 Days - 0.08cph!

5 Years Ago
[D11][Tutorial] Increased hint display times, cleaned up unnecessary tutorial steps
5 Years Ago
[D11][Tutorial] Removed temp buoyancy code
5 Years Ago
[D11][Tutorial] Fix for Issue #399, added a small frame delay so player ragdoll doesn't fly off
5 Years Ago
[D11][Tutorial] Fix for issue #455, objects with BaseOven were not starting a fire due to burnable itemdef comparison
5 Years Ago
[D11] [Tutorial] Update to tutorial map
5 Years Ago
[D11][Tutorial] Craft message stays on screen until end of crafting task
5 Years Ago
[D11][Tutorial] New GameTip messages now wait for any transitions to be completed
5 Years Ago
[D11][Tutorial] Added ability to spawn items created from placeholder objects in tutorial_map
5 Years Ago
[D11][TUTORIAL] env time now resumes after objective 10 completion
5 Years Ago
[D11] [Tutorial] Map Updates
5 Years Ago
[D11][TUTORIAL] Crafting multiple item objectives take into account player inventory now
5 Years Ago
[D11][TUTORIAL] Increased accuracy of patrol helicopter
5 Years Ago
[D11][TUTORIAL] Added local server check for buoyancy update
5 Years Ago
[D11][TUTORIAL] Fix for issue #701, storing item in tool cupboard not triggering objective completion
5 Years Ago
[D11][TUTORIAL] Fix for issue #736, player colliding with vehicle after mounting
5 Years Ago
[D11][TUTORIAL] Tweaked timings for objective 10
5 Years Ago
[D11][TUTORIAL] Implemented objective 10
5 Years Ago
[D11][TUTORIAL] Implemented objective 9
5 Years Ago
[D11][TUTORIAL] Fix for issue #702, floating boats due to colliders not being ignored
5 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
5 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
5 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
5 Years Ago
[D11][TUTORIAL] Fix for water well inventory transfer failing
5 Years Ago
[D11][TUTORIAL] Fix for issue #683, crash after breaking down items in recycler then opening inventory
5 Years Ago
[D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
5 Years Ago
[D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
5 Years Ago
[D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel
5 Years Ago
[D11][TUTORIAL] Fixed issue with not being able to place floor foundation with door open
5 Years Ago
[D11][TUTORIAL] Added crouching hint to cave, enabled repeatable cave messages
5 Years Ago
[D11][TUTORIAL] Increased number of resources gathered for tutorial
5 Years Ago
[D11][TUTORIAL] Common now sorted by objective needs
5 Years Ago
[D11] [Tutorial] Tom's objective Changes.
5 Years Ago
[D11] [Tutorial] Removed trees to see hill better adjusted lighting in cave.
5 Years Ago
[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
5 Years Ago
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
5 Years Ago
[D11][TUTORIAL] Increased damage from helicopter, replaced more placeholder text
5 Years Ago
[D11][TUTORIAL] Fix for crash on loading practice mode caused by messed up terrain config
5 Years Ago
[D11][TUTORIAL] Fixed collider issue at shelter, increased investigate noise hint display length
5 Years Ago
[D11][TUTORIAL] Extra game tip messages
5 Years Ago
[D11][TUTORIAL] Updated placeholder text for objective 5
5 Years Ago
[D11][TUTORIAL] Removed floating doorway
5 Years Ago
[D11][TUTORIAL] Fixed missing mesh reference for cave collider
5 Years Ago
[D11][TUTORIAL] Reworked objective 5
5 Years Ago
[D11] [Tutorial] Changes to the Cave and Map
5 Years Ago
[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
5 Years Ago
[D11][TUTORIAL] Added smoke signal to supply drop position, tweaked cargo trigger timings
5 Years Ago
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
5 Years Ago
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
5 Years Ago
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition
5 Years Ago
[D11][TUTORIAL] Added object highlighting to find food step