branchrust_reboot/main/d11_console_version/tutorialcancel
288 Commits over 151 Days - 0.08cph!
[D11][TUTORIAL] Added check for previous tutorial completion before next starts
[D11][TUTORIAL] Added practice mode layout preset for HUD
[D11][TUTORIAL] Added D11_LOCAL_SERVER to some tutorial events to prevent compile issue
[D11][TUTORIAL] Added ability to set/update tutorial objectives on HUD
[D11-Tutorial] Update to Tutorial map.
[D11][TUTORIAL] Added DistanceFromObject tutorial action, toned down the tutorial editor colours, added flag to switch between all tutorial actions having to be true or any
[D11][TUTORIAL] Fix for axis input in WaitForInput action
[D11][TUTORIAL] Added delayed message to WaitForInput
[D11][TUTORIAL] Some extra tutorial actions for crosshair tooltip + campfire
[D11_Tutorial] Update the cave added crate.
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
[D11][TUTORIAL] UI working again when running straight from scene
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
[D11][TUTORIAL] Remaining input lock support
[D11][TUTORIAL] Added input lock and camera LookAt support
[D11][TUTORIAL] Tutorial events now start when no trigger assigned
[D11 Tutorial] Deleted Backup file for tutorial cave,
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
[D11][TUTORIAL] Added Tutorial event for changing time curve
[D11][TUTORIAL] Added Tutorial event for changing time curve
D11_[Tutorial] Map and prefabs added.
[D11][TUTORIAL] Converted ShowHudSection to new Action system
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
[D11][TUTORIAL] Can now hide sections of HUD for gradual HUD unlocking
[D11][TUTORIAL] Added Place Monument button within the editor, to apply heightmap + splatmap + terrain modifications to editor maps.
[D11][TUTORIAL] Added some custom editor classes to help with the creation of the tutorial events
[D11][TUTORIAL] added local server to defines switch script
[D11][Tutorial] Merge from console branch
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
[D11][TUTORIAL] Prevent parts of ApexAI from being stripped
[D11][TUTORIAL] Quick fix for respawn button losing focus
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
[D11][TUTORIAL] Added build options for Xbox One
[D11][TUTORIAL] local server config for tutorial map
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
D11_LOCAL_SERVER define to get local server working
Temp change to texture quality to skip running out of memory