branchrust_reboot/main/digitalclockcancel

46 Commits over 31 Days - 0.06cph!

4 Months Ago
Fixed deployables being placeable on the digital clock
4 Months Ago
digital clock sounds
4 Months Ago
Updated digital clock protection values
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
4 Months Ago
Updated model for digital clock to close meshgap.
4 Months Ago
Updated textures and model for digital clock
4 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
4 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
4 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
4 Months Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
4 Months Ago
Tweaked clock deploy volumes and socket mods order
4 Months Ago
Changed LOD settings for Digital Clock
4 Months Ago
Time text LOD Updated icon
4 Months Ago
disabled refraction on digital clock material
4 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
4 Months Ago
Updated Textures for Digital Clock
4 Months Ago
LODs for Digital Clock
4 Months Ago
Digital clock material and texture update
4 Months Ago
Update to Digital Clock material
4 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
4 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
4 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
4 Months Ago
merge from main
4 Months Ago
Digital Clock Material Updates
4 Months Ago
Update of digital clock screen size
4 Months Ago
Digital Clock art pass placeholder textures
4 Months Ago
Minor description update
4 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
4 Months Ago
merge from main
4 Months Ago
Updated description Added to T2 tech tree
4 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
4 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
5 Months Ago
Force rebuild UI layout when adding new alarms
5 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
5 Months Ago
Code cleanup, compile fixes
5 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
5 Months Ago
More UI layout tweaks, delete button, max alarm count
5 Months Ago
More UI work, can now set alarms and save them using the config screen
5 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
5 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
5 Months Ago
Clock config UI wip
5 Months Ago
Baseline, added prefabs