branchrust_reboot/main/digitalclockcancel
46 Commits over 31 Days - 0.06cph!
Fixed deployables being placeable on the digital clock
Updated digital clock protection values
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets
Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
Updated model for digital clock to close meshgap.
Updated textures and model for digital clock
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby
Tweaked deploy volumes again
-digital clock prefab update
-Textmaterial update
-transparency tweaks
-Added Digital Clock model to its own prefab
-Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab
-Updated Digital Clock model to use RenderLOD
-Changed glass opacity, Boosted text emissive and changed text position.
Fixed screen fading NREs when getting out of network range
Blocked rotation
Tweaked clock deploy volumes and socket mods order
Changed LOD settings for Digital Clock
Time text LOD
Updated icon
disabled refraction on digital clock material
Added digital clock bit matrix font
Tweaked text mat
Updated icon
Updated Textures for Digital Clock
Digital clock material and texture update
Update to Digital Clock material
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI
so 3 -> 03:
Implemented WIP digital clock art
Tweaked the deploy volumes so you can't deploy it on itself
Digital Clock Material Updates
Update of digital clock screen size
Digital Clock art pass placeholder textures
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
Updated description
Added to T2 tech tree
Added a button to mute the alarms ring sound
When adding a new alarm, set its time to the current time + 5mn
Some IO tweaks, now send a signal instead of passing power through when ringing
Updated icon, removed condition loss when picked up
Force rebuild UI layout when adding new alarms
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter)
Updated guide mesh
Code cleanup, compile fixes
Can now toggle alarms on/off in the UI
Minor UI flow fixes
More UI layout tweaks, delete button, max alarm count
More UI work, can now set alarms and save them using the config screen
Config UI work, can set alarms time using an input field or a slider
Added ClockSlider
Show the server time,HH:MM format
Working alarms, let power pass through when ringing