branchrust_reboot/main/digitalclockcancel

46 Commits over 31 Days - 0.06cph!

14 Days Ago
Fixed deployables being placeable on the digital clock
19 Days Ago
digital clock sounds
22 Days Ago
Updated digital clock protection values
23 Days Ago
merge from main
30 Days Ago
merge from main
33 Days Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
33 Days Ago
Updated model for digital clock to close meshgap.
33 Days Ago
Updated textures and model for digital clock
34 Days Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
34 Days Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
34 Days Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
34 Days Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
34 Days Ago
Tweaked clock deploy volumes and socket mods order
34 Days Ago
Changed LOD settings for Digital Clock
34 Days Ago
Time text LOD Updated icon
34 Days Ago
disabled refraction on digital clock material
34 Days Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
34 Days Ago
Updated Textures for Digital Clock
34 Days Ago
LODs for Digital Clock
34 Days Ago
Digital clock material and texture update
34 Days Ago
Update to Digital Clock material
34 Days Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
35 Days Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
35 Days Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
35 Days Ago
merge from main
35 Days Ago
Digital Clock Material Updates
35 Days Ago
Update of digital clock screen size
35 Days Ago
Digital Clock art pass placeholder textures
37 Days Ago
Minor description update
37 Days Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
37 Days Ago
merge from main
37 Days Ago
Updated description Added to T2 tech tree
37 Days Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
37 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
44 Days Ago
Force rebuild UI layout when adding new alarms
44 Days Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
44 Days Ago
Code cleanup, compile fixes
44 Days Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
44 Days Ago
More UI layout tweaks, delete button, max alarm count
44 Days Ago
More UI work, can now set alarms and save them using the config screen
45 Days Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
48 Days Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
48 Days Ago
Clock config UI wip
49 Days Ago
Baseline, added prefabs