branchrust_reboot/main/digitalclockcancel

46 Commits over 31 Days - 0.06cph!

10 Months Ago
Fixed deployables being placeable on the digital clock
10 Months Ago
digital clock sounds
10 Months Ago
Updated digital clock protection values
10 Months Ago
merge from main
10 Months Ago
merge from main
11 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
11 Months Ago
Updated model for digital clock to close meshgap.
11 Months Ago
Updated textures and model for digital clock
11 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
11 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
11 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
11 Months Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
11 Months Ago
Tweaked clock deploy volumes and socket mods order
11 Months Ago
Changed LOD settings for Digital Clock
11 Months Ago
Time text LOD Updated icon
11 Months Ago
disabled refraction on digital clock material
11 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
11 Months Ago
Updated Textures for Digital Clock
11 Months Ago
LODs for Digital Clock
11 Months Ago
Digital clock material and texture update
11 Months Ago
Update to Digital Clock material
11 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
11 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
11 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
11 Months Ago
merge from main
11 Months Ago
Digital Clock Material Updates
11 Months Ago
Update of digital clock screen size
11 Months Ago
Digital Clock art pass placeholder textures
11 Months Ago
Minor description update
11 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
11 Months Ago
merge from main
11 Months Ago
Updated description Added to T2 tech tree
11 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
11 Months Ago
Force rebuild UI layout when adding new alarms
11 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
11 Months Ago
Code cleanup, compile fixes
11 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
11 Months Ago
More UI layout tweaks, delete button, max alarm count
11 Months Ago
More UI work, can now set alarms and save them using the config screen
11 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
11 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
11 Months Ago
Clock config UI wip
11 Months Ago
Baseline, added prefabs