branchrust_reboot/main/digitalclockcancel

46 Commits over 31 Days - 0.06cph!

7 Months Ago
Fixed deployables being placeable on the digital clock
7 Months Ago
digital clock sounds
7 Months Ago
Updated digital clock protection values
7 Months Ago
merge from main
7 Months Ago
merge from main
8 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
8 Months Ago
Updated model for digital clock to close meshgap.
8 Months Ago
Updated textures and model for digital clock
8 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
8 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
8 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
8 Months Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
8 Months Ago
Tweaked clock deploy volumes and socket mods order
8 Months Ago
Changed LOD settings for Digital Clock
8 Months Ago
Time text LOD Updated icon
8 Months Ago
disabled refraction on digital clock material
8 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
8 Months Ago
Updated Textures for Digital Clock
8 Months Ago
LODs for Digital Clock
8 Months Ago
Digital clock material and texture update
8 Months Ago
Update to Digital Clock material
8 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
8 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
8 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
8 Months Ago
merge from main
8 Months Ago
Digital Clock Material Updates
8 Months Ago
Update of digital clock screen size
8 Months Ago
Digital Clock art pass placeholder textures
8 Months Ago
Minor description update
8 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
8 Months Ago
merge from main
8 Months Ago
Updated description Added to T2 tech tree
8 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
8 Months Ago
Force rebuild UI layout when adding new alarms
8 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
8 Months Ago
Code cleanup, compile fixes
8 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
8 Months Ago
More UI layout tweaks, delete button, max alarm count
8 Months Ago
More UI work, can now set alarms and save them using the config screen
8 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
8 Months Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
8 Months Ago
Clock config UI wip
8 Months Ago
Baseline, added prefabs