branchrust_reboot/main/dungeon_art_3/natural_cavescancel
103 Commits over 30 Days - 0.14cph!
cave_small_medium base files
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
4 new cave blocks - models/hulls/colliders
Added water visibility volumes to natural cave blocks
Cherry picked water collider gathering fix
Merge from water-vis-trigger
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup
painstakingly moving decals into my prefabs without gizmos :'((((
Convex hulls models for prevent building volumes
Setup & prefab update
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
more ivy models
building allowed guide models and prefabs
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
cherrypicking the deferred decal shader fix
cherrypicking the deferred decal shader fix
progress - vertex painting
trying to untangle crap 2
trying to untangle crap 1
Cave roots and ivy: texture set/material
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
cherry picking diogo's fix to 4way blend
rock_ledge model/textures/LODs/COL/Prefab
Slide/jump decal textures
irradiated sacs textures
rock flat texture set (for cave floors)
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
Caves - more puzzle rooms greybox