branchrust_reboot/main/dungeon_art_5cancel
250 Commits over 92 Days - 0.11cph!
Detail colliders for stairs block
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Rocket factory LOD/COL/Prefabs
Dressing backup, splat painting
fixed an occluder of one watchtower
Rocket factory building / LOD/COL/prefab progress
baking to assets vcolor painted meshes
dressing backup
baking to assets vcolor painted meshes
Rocket scaffolding LODs/COL
Rocket factory door LOD/COL/Prefab
Launch site warehouse awning and tweaks
Rocket factory grounds, replaced game objects with prefabs
Launch site warehouse LOD/COL/prefabs
Rocket factory / added moss inside the rocket factory building
Rocket factory dressing / added overgrowth inside rocket factory / moss
Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
Launch site / warehouse grounds dressing progress
Launchsite warehouse / scene progress / vertex paint /dressing
launch_site dressing backup from the previous couple of days
Launch site warehouse progress
Launchsite warehouse rework progress
Launch_site scene update, dressing sciency side
separate material for rocket_decals without decal functionality
ground meshes
launchsite scene update
Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
Rocket factory / vertex paint / tweaks and fixes
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
Roof module, scene update
Rocket factory / split rooms into separate objects / scene update
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
Rocket factory lift room dressing
Rocket scaffolding scene update
Rocket scaffolding progress