branchrust_reboot/main/elevator_power_qolcancel

8 Commits over 0 Days - Infinitycph!

12 Months Ago
Remove leftover ItemModChildIO component on the elevator item
12 Months Ago
merge from main
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
12 Months Ago
Remove old elevator IO entity
12 Months Ago
Fix power status not updating properly when an elevator is killed
12 Months Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix