branchrust_reboot/main/env-shaderscancel

10 Commits over 0 Days - ∞cph!

5 Years Ago
cliff shader update, made most properties visible
5 Years Ago
Merge from main
5 Years Ago
test files
5 Years Ago
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
5 Years Ago
tweaks to shader (a touch of fresnel)
5 Years Ago
Fixed terrain sampler shader func missing directives
5 Years Ago
Moved standard layer constants to separate cginc Added Terrain Sampler and Shore Wetness shader funcs Updated cliff_shader to allow correct terrain material blending and wetness + tidying up
5 Years Ago
tweak, use global normal when creating the up vector
5 Years Ago
Added prototype cliff shader and test scene
5 Years Ago
Added ASE for prototyping