branchrust_reboot/main/env-shaderscancel
10 Commits over 0 Days - ∞cph!
cliff shader update, made most properties visible
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
tweaks to shader (a touch of fresnel)
Fixed terrain sampler shader func missing directives
Moved standard layer constants to separate cginc
Added Terrain Sampler and Shore Wetness shader funcs
Updated cliff_shader to allow correct terrain material blending and wetness + tidying up
tweak, use global normal when creating the up vector
Added prototype cliff shader and test scene
Added ASE for prototyping