branchrust_reboot/main/firstpersonspectatecancel
105 Commits over 365 Days - 0.01cph!
Better spectate entity name
Potential NRE fix in LateClientCycle
Fixed team UI not updating when spectated player leaves a team
Fixed guns not showing the correct ammo count when spectating
Hit marker should now play when the player being spectated gets a headshot
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode
Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
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Fixed incorrect animation event handling while first person spectating
Fixed scopes not opening their UI overlay when first person spectating
Player icon on map view now faces correct direction when first person spectating
Fixed nametag of player being spectated appearing when the spectated player looks down
Possible OnViewModeChanged NRE fix
Fixed player model appearing distorted when switching to debug cam while first person spectating
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
Improved handling of disconnected/sleeping players
Improved fishing rod vm while first person spectating
Fixed instrument vm's when first person spectating
Fixed boom box and cassette recorder vm errors when first person spectating
Some formatting, comments
Fixed exceptions when exiting a demo while in first person
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