branchrust_reboot/main/firstpersonspectatecancel

85 Commits over 91 Days - 0.04cph!

4 Hours Ago
Fix code lock UI appearing in a demo when a player attempts to enter a code
Yesterday
Apply to FrequencyConfig and CounterConfig as well
Yesterday
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
2 Days Ago
Merge from main
6 Days Ago
Fix NRE spam in workshop screens
6 Days Ago
Fixed some more issues with the nametags
6 Days Ago
Merge from main
6 Days Ago
Show death and sleeping UI if the player being first person spectated is dead or asleep
6 Days Ago
Possible NRE fix
7 Days Ago
Added a button to spectate a player in the player info panel of the server admin F1 tab
7 Days Ago
Merge from main
8 Days Ago
Update head look flag to fix merge conflict
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
9 Days Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
9 Days Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
10 Days Ago
Fixed third person mode when spectating
10 Days Ago
Merge from main
10 Days Ago
Comment
10 Days Ago
Make all FirstPersonSpectatorMode variables private Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
10 Days Ago
Projectile changes
10 Days Ago
More cleanup
10 Days Ago
Remove some redundant spectator checks
10 Days Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
14 Days Ago
Fixed vm getting orphaned when entering debug cam
14 Days Ago
Fixed event NRE when spectating in a demo
14 Days Ago
Merge from main
15 Days Ago
Fixed crossbow vm loaded state
15 Days Ago
Subtract 66779
15 Days Ago
Cleanup
15 Days Ago
Better spectate entity name
15 Days Ago
Potential NRE fix in LateClientCycle
16 Days Ago
Fixed team UI not updating when spectated player leaves a team
16 Days Ago
Fixed guns not showing the correct ammo count when spectating
16 Days Ago
Respect hitnotify convar
16 Days Ago
Hit marker should now play when the player being spectated gets a headshot
17 Days Ago
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
17 Days Ago
Fix MapView NRE
21 Days Ago
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21 Days Ago
Fixed incorrect animation event handling while first person spectating
21 Days Ago
Fixed scopes not opening their UI overlay when first person spectating
21 Days Ago
Player icon on map view now faces correct direction when first person spectating
21 Days Ago
Fixed nametag of player being spectated appearing when the spectated player looks down
21 Days Ago
Possible OnViewModeChanged NRE fix
21 Days Ago
Fixed player model appearing distorted when switching to debug cam while first person spectating
21 Days Ago
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
22 Days Ago
Improved handling of disconnected/sleeping players
22 Days Ago
Improved fishing rod vm while first person spectating
22 Days Ago
Fixed instrument vm's when first person spectating