branchrust_reboot/main/game_room_dlc/darts_gamecancel
109 Commits over 91 Days - 0.05cph!
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
added more parameters to equations for getting score area on the board, to account for non-standard board shapes.
added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
More darts improvements
- fix reticle accuracy and use animation curve for smoothness
- improve ui, add focus bar to be able to visual how much focus you have left
- added zoom option for seeing board closer while still maintaining throw distance
- fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double
- add more convars for playtest tweaking
scoring fixes, first pass on basic ui for seeing scores
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn)
connected all parts together usin the board entity as the middle layer with RPCs
(controller -> board -> reticle -> board -> dart -> board -> controller)
Initial pass on darts game reticle
- convar options for testing
- acceleration, velocity, and friction for movement
- random acceleration for variance, with "hold breath" to stop random and increase friction
- accuracy ring once velocity is below threshold
Darts viewmodel block out animation files
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
merge from darts_minigame -> game_room_dlc/darts_game
(better parent branch for sharing code)