branchrust_reboot/main/global_networked_basescancel

398 Commits over 153 Days - 0.11cph!

1 Year Ago
Force disable GNB because of issues with mirrors
1 Year Ago
merge from main -> gnb
1 Year Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
1 Year Ago
merge from main -> globl_networked_bases
1 Year Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
1 Year Ago
Command to manually expand render buffers
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Send global update the next frame (to account for parenting after the entity is spawned)
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
1 Year Ago
Fix SLOD of standard cliff material as well
1 Year Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
1 Year Ago
Cleanup
1 Year Ago
Fix global networking using excessive amounts of bandwidth
1 Year Ago
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1 Year Ago
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1 Year Ago
Enable emmisive on root combiner & branch lights
1 Year Ago
Fix upgrade gibs & destroy gibs for shipping container being rainbow colored
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Disable RendererBatch component on all container skin prefabs
1 Year Ago
Tool to disable render batching for container skin
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Remove LOD2 from stone wall frame
1 Year Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
1 Year Ago
Fix wood ramp using Standard material instead of Rust/Standard
1 Year Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
1 Year Ago
#CLIENT out material changes
1 Year Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
1 Year Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
1 Year Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
1 Year Ago
Region out texture streaming fix in 2019
1 Year Ago
Cherrypick 87152 (texture streaming fix)
1 Year Ago
Cherrypick 87113 & 87147 (brick colored fix)
1 Year Ago
Re-enable emissive on IO light material
1 Year Ago
Cherrypick 87094 (createprefab debug revert)
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
1 Year Ago
Cherrypick 87026 (--normal-rendering order change)
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
1 Year Ago
Disable instancing when upgrade gibs effect is happening
1 Year Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
1 Year Ago
Ensure everything is disabled when `--normal-rendering` is set
1 Year Ago
Codegen
1 Year Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
1 Year Ago
Merge color_overrides -> global_networked_bases