branchrust_reboot/main/global_networked_bases/gpu_cullingcancel

8 Commits over 0 Days - ∞cph!

3 Years Ago
Copy original computebuffer when expanding cells
3 Years Ago
Handle meshes that don't have a shadow proxy
3 Years Ago
Copy paste LOD scaling back when zooming in & based on "Object Quality" slider
3 Years Ago
Cull meshes based on camera's frustum & cull shadows based on the "sun's frustum" Store bools in bit flags inside culling GPU data
3 Years Ago
Culling shader actually works now! Fix errors when deleting meshes (related to syncing data to the gpu)
3 Years Ago
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
3 Years Ago
Checkin before I break anything
3 Years Ago
Grab initial attempt at gpu culling from a shelf