branchrust_reboot/main/gunaudiofixescancel

5 Commits over 0 Days - Infinitycph!

3 Years Ago
merge from main
3 Years Ago
fix one more case where audiosource spread could be end up being set incorrectly
3 Years Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
3 Years Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
3 Years Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)