branchrust_reboot/main/gunaudiofixescancel

5 Commits over 0 Days - ∞cph!

7 Months Ago
merge from main
7 Months Ago
fix one more case where audiosource spread could be end up being set incorrectly
7 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
7 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
7 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)