branchrust_reboot/main/gunaudiofixescancel

5 Commits over 0 Days - ∞cph!

1 Year Ago
merge from main
1 Year Ago
fix one more case where audiosource spread could be end up being set incorrectly
1 Year Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
1 Year Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
1 Year Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)