branchrust_reboot/main/gunshot_network_range_improvementscancel

12 Commits over 0 Days - ∞cph!

2 Hours Ago
Restored bolt and l9 to be 700 meters
2 Hours Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
3 Hours Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
3 Hours Ago
main -> gunshot_network_range_Improvements
Yesterday
Remove logs
Yesterday
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
Yesterday
main -> gunshot_network_range_improvements
Yesterday
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
2 Days Ago
Set MP5 high for the same reason
2 Days Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
2 Days Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
2 Days Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled