branchrust_reboot/main/hackweek_arabiccancel
24 Commits over 0 Days - ∞cph!
Compile fix in LanguageSwitcher
Converted tool cupboard loot panel texts
Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%')
Localized the unlocalized bits
Fixed game tips and tool tips formatting
Converted vitals label TMP texts to RustText
Use SetText when formatting Crosshair interactions
Removed the TMP SubMesh in the prefab
Converted PieMenu TMP texts to RustText
Format number based on current language (1,000 vs 1 000)
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
Fixed left/right horizontal aligment for right to left languages
Automatically swap text horizontal aligment based on the line count
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
Fixed null phrases in SocketMods blocking the phrases update
Preserve tags when formatting Arabic strings
RustText formatting, text auto alignment
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
All option menu texts converted to RustText
Phrases
Fixed dropdown options not being picked up by phrase updates
Started converting options menu legacy and TMP texts to RustText
Initial tests at getting the Arabic language to work