branchrust_reboot/main/hackweek_crudegesturescancel
45 Commits over 153 Days - 0.01cph!
Fixed join gesture getting left on the screen when cancelling rps
Fixed some placeholder stuff for gesture slots that are empty
Fixed radial menu defaulting to the text of the last opened radial menu if opening a new menu that has no enabled options (bug is extremely old, very obvious when switching between gesture wheels)
More merge fixes, including updating the animator. RPS now fully functional
Reapply gesture code changes and fixed up gesture picker in the menu
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
Added some help text to the gesture picker
Reapplied animator changes from RPS branch
Fixed player gesture layer not fading out after a one shot gesture
Add a preview video field to gesture configs
Added test videos for most of the gestures
Fixed reset default option deleting the surrnder gesture
Merge from hackweek_crudegestures/rps
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge from main (many conflicts, stomped local animator changes)
Another gesture list update
Watching you / eyes on you gesture
Split 3p gestures into individual fbx anims
Added player avatar mask for referencing entire bones in anim clips
Compression updates to vm anims
Split vm crude gestures into individual fbx files.
Various anim tweaks - scaled down middle fingers a bit
Crank finger gessture. Fixes and tweaks to existing gesture assets
Added "shhh" sounds to shushing gesture - 2 variations.
Fixed anim events missing from latest updates + tweaked temp icons.
Updated finger gun gesture to use middle finger too. Added icon
Updated throat cut gesture - fixed some translation issues
Enabled dof translation on player avatar for better retargeting results
Minor anim tweaks to middle finger + double middle finger gestures. Fixed ulna rotation not being applied
Double middle finger gesture