branchrust_reboot/main/hackweek_crudegestures/rpscancel

18 Commits over 30 Days - 0.03cph!

3 Months Ago
Hook up win and lose animations
3 Months Ago
Added first pass win and lose anims - currently not hooked up to minigame
3 Months Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
3 Months Ago
Updated third and first person animations for rock paper scissors gesture.
3 Months Ago
Added a timeout and make sure the UI is layered properly in the HUD
3 Months Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
3 Months Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
3 Months Ago
Merge from parent
3 Months Ago
Refactor RPS into a more generic gesture interaction system, WIP
3 Months Ago
Merge from parent
4 Months Ago
Enabled 'allow crouching' for rock paper scissors gesture
4 Months Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
4 Months Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
4 Months Ago
Compile fix
4 Months Ago
Merge from parent, stomp animator changes
4 Months Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
4 Months Ago
Redo animator changes
4 Months Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing