branchrust_reboot/main/hackweek_crudegestures/rpscancel

18 Commits over 30 Days - 0.03cph!

48 Days Ago
Hook up win and lose animations
51 Days Ago
Added first pass win and lose anims - currently not hooked up to minigame
51 Days Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
52 Days Ago
Updated third and first person animations for rock paper scissors gesture.
54 Days Ago
Added a timeout and make sure the UI is layered properly in the HUD
54 Days Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
55 Days Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
55 Days Ago
Merge from parent
55 Days Ago
Refactor RPS into a more generic gesture interaction system, WIP
55 Days Ago
Merge from parent
3 Months Ago
Enabled 'allow crouching' for rock paper scissors gesture
3 Months Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
3 Months Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
3 Months Ago
Compile fix
3 Months Ago
Merge from parent, stomp animator changes
3 Months Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
3 Months Ago
Redo animator changes
3 Months Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing