branchrust_reboot/main/hackweek_techtree_multi_unlockcancel
20 Commits over 59 Days - 0.01cph!
new tech tree unlock sounds are a bit quieter
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Hopefully stop everything breaking in primitive mode
Tech tree is now centered instead of always sticking to the top left when scrolling
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Switch animation sequence to use a coroutine instead of invokes
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above
The holdtime when unlocking via long mouse press is now longer if its a multi-unlock
Make the button texts translated (they never were??)
Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying
https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
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