branchrust_reboot/main/hackweek_techtree_multi_unlockcancel

20 Commits over 59 Days - 0.01cph!

9 Days Ago
new tech tree unlock sounds are a bit quieter
16 Days Ago
merge from main
16 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
18 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
18 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
Hopefully stop everything breaking in primitive mode
25 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
25 Days Ago
Fix pool leak
25 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
25 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
25 Days Ago
Switch animation sequence to use a coroutine instead of invokes
25 Days Ago
merge from main
25 Days Ago
Codegen
25 Days Ago
merge from main
30 Days Ago
merge from path_preview
33 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
33 Days Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
33 Days Ago
merge from main
2 Months Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4