branchrust_reboot/main/hardcore_refreshcancel

117 Commits over 61 Days - 0.08cph!

15 Days Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
15 Days Ago
Enable global chat
15 Days Ago
Don't show the player icon on the map Don't show underground layers on the map
15 Days Ago
Merge from main
19 Days Ago
Another loot spawn change to try and resolve these game mode issues
19 Days Ago
Merge from main
19 Days Ago
Compile fixes
20 Days Ago
Reapply 125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
20 Days Ago
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
20 Days Ago
Merge from main
20 Days Ago
Don't show the little arrow on the player indicator on the map in hardcore
20 Days Ago
Subtract 125897, want to rule it out of causing the empty loot spawns issue
20 Days Ago
Merge from main
20 Days Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
21 Days Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
21 Days Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
21 Days Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
21 Days Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
21 Days Ago
Clear local fog of war when disconnecting from a server
21 Days Ago
Merge from main
22 Days Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
22 Days Ago
Apply crafting cost multipliers to mixing/cooking benches
22 Days Ago
Merge from main
23 Days Ago
Fix server not sending fog images to client on connect
23 Days Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
23 Days Ago
Rename convar enum for clearer options down the line
23 Days Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
23 Days Ago
Can no longer loot rifle, smg or semi bodies
23 Days Ago
Merge from main
26 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
26 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
26 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
26 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
26 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
26 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
26 Days Ago
Merge from main
26 Days Ago
Suppress warnings in Compass and CompassViewmodel
26 Days Ago
None compile fix (CompassViewmodel)
26 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
26 Days Ago
Merge from main
26 Days Ago
Protocol++
26 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
26 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
26 Days Ago
Disable condition on compass
26 Days Ago
Clean up v_compass.anim.controller missing local files
26 Days Ago
Merge from compass
26 Days Ago
Fix resetfogofwar command
27 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
27 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
27 Days Ago
Fog of war works on death screen map