branchrust_reboot/main/hdrp/world_art_revampcancel
54 Commits over 0 Days - ∞cph!
Reviewed and fixed treelod prefabs
Moved revamp shader and shaderfuncs around
Renamed cliffs to HDRP/Custom/Cliff
Fixed compile errors and include files due to hdrp switch
Changed terrain sampler SF to ignore specular; set metallic to zero for now
Changed shore wetness sampler SF to bypass calc (for now)
Merge from /main/env-shaders/world_art_revamp/premerge