branchrust_reboot/main/impact_details_varietycancel

10 Commits over 0 Days - ∞cph!

Yesterday
Improved blunt wood decal
5 Days Ago
some more minor dirt adjustments
5 Days Ago
Make slashes cause smaller decals than blunt, cause that makes sense
5 Days Ago
Blunt effects now support non uniform scaling (skew)
5 Days Ago
Added random rotation modifer to all bullet decals
5 Days Ago
Ensure all stab effects have rotation modifers on them
5 Days Ago
Further refinements to slash effects
5 Days Ago
Fixed metal ore scale issues
5 Days Ago
First set of refinements to the rest of the slash details
5 Days Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg