branchrust_reboot/main/indirect_instancingcancel

479 Commits over 700 Days - 0.03cph!

7 Days Ago
Merge from main
7 Days Ago
Render shadows via BRG (Experimental)
8 Days Ago
Cherry-pick directory case fix
8 Days Ago
Merge from RRP
8 Days Ago
Fix prefab syntax error
12 Days Ago
Merge from main
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Use monster meshes for BRG
26 Days Ago
Merge from main
26 Days Ago
Fix invisible renderers after toggling BRG
26 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
26 Days Ago
Make wind shaders SRP batcher compatible
26 Days Ago
Fix possible race condition when reordering pre_culled_mask
27 Days Ago
Update supported shaders list
27 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
27 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
27 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
27 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
27 Days Ago
Perform BRG culling in a job
27 Days Ago
Merge from main
27 Days Ago
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27 Days Ago
Fix terrain not rendering when instancing is active
28 Days Ago
Merge from RRP
28 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
28 Days Ago
Put per-instance data in a structured buffer rather than a raw one
28 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
28 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
30 Days Ago
Merge from main
30 Days Ago
Merge from main
30 Days Ago
Fix compile
30 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Add ObjectDispatcher wrapper
34 Days Ago
Small Cleanups
34 Days Ago
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34 Days Ago
Revert CodeGen
34 Days Ago
CodeGen
34 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Merge from batch_renderer_group
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
6 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
6 Months Ago
Rebase on main
7 Months Ago
Rebase on /main
7 Months Ago
Subtract mesh changes to prevent conflicts
8 Months Ago
Establish basic compatibility with SRP/RRP
8 Months Ago
RRP: Prevent NRE from destroyed cameras
8 Months Ago
rebase on main
8 Months Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
8 Months Ago
Enable Read/Write for 2752 meshes below 128 KB