branchrust_reboot/main/indirect_instancingcancel

471 Commits over 669 Days - 0.03cph!

12 Days Ago
Merge from main
12 Days Ago
Fix invisible renderers after toggling BRG
12 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
12 Days Ago
Make wind shaders SRP batcher compatible
12 Days Ago
Fix possible race condition when reordering pre_culled_mask
13 Days Ago
Update supported shaders list
13 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
13 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
13 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
13 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
13 Days Ago
Perform BRG culling in a job
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Fix terrain not rendering when instancing is active
14 Days Ago
Merge from RRP
14 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
14 Days Ago
Put per-instance data in a structured buffer rather than a raw one
14 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
14 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
Fix compile
16 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Add ObjectDispatcher wrapper
20 Days Ago
Small Cleanups
20 Days Ago
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20 Days Ago
Revert CodeGen
20 Days Ago
CodeGen
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Merge from batch_renderer_group
5 Months Ago
Merge from main
5 Months Ago
Merge from main
6 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
6 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
6 Months Ago
Rebase on main
7 Months Ago
Rebase on /main
7 Months Ago
Subtract mesh changes to prevent conflicts
7 Months Ago
Establish basic compatibility with SRP/RRP
7 Months Ago
RRP: Prevent NRE from destroyed cameras
7 Months Ago
rebase on main
8 Months Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
8 Months Ago
Enable Read/Write for 2752 meshes below 128 KB
8 Months Ago
Added basic support for occlusion culling to indirect instancing
8 Months Ago
Fixed hack test not correctly skipping single draw renderers
8 Months Ago
Disable fallback rendering by default
8 Months Ago
Added `hack_test` option to simulate the potential performance gains from rendering multiple separate meshes with a single render node.
8 Months Ago
rebase on main
8 Months Ago
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8 Months Ago
Remove _CommandID shader property to not ever confuse any shader compilers
8 Months Ago
fix server build