- Fixed invisible objects due to state information ending up wrong in the prefab pool
- Fixed method ambiguity build error in BufferList
- Merged aggressiveShadowLod optimisation into InstancedLODComponent
- Allow RendererLOD collapsing when instancing is enabled
- Added stats about fallback rendering to indirect instancing diagnostics
- Fixed shadow proxy detection
- Avoid leaking memory by actually destroying monster meshes before recreating them