branchrust_reboot/main/indirect_instancingcancel

479 Commits over 700 Days - 0.03cph!

12 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
12 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
12 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
12 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
12 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
12 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
12 Months Ago
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12 Months Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
12 Months Ago
Actually apply and respect render layers when instancing
12 Months Ago
Fix NRE when Indirect Instancing is disabled
12 Months Ago
Fix Indirect Instancing accidentally being enabled by default
12 Months Ago
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12 Months Ago
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12 Months Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
12 Months Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
12 Months Ago
Fix workshop skins not loading when Indirect Instancing is enabled
12 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
12 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
12 Months Ago
Check for valid material before submitting a draw call
12 Months Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
12 Months Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
12 Months Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
12 Months Ago
Check textures for null in ApplyMipLevels()
12 Months Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
12 Months Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
12 Months Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
12 Months Ago
Remove leftover debug message from ElectricWindmill
12 Months Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
12 Months Ago
CodeGen
12 Months Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
12 Months Ago
Rebase on /main
1 Year Ago
Fixed initial door states after load by finalising the transform on StopMotion()
1 Year Ago
Fix server build
1 Year Ago
Remove IBatchingToggle from InstancedLODComponent
1 Year Ago
Fix electric windmill animation
1 Year Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
1 Year Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
1 Year Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
1 Year Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
1 Year Ago
Rebase on /main
1 Year Ago
Disable terrain culling by default
1 Year Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
1 Year Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
1 Year Ago
- Fix random low res mip levels by using NativeParallelMultiHashMap instead of FixedList to avoid running out of space. - Fix dropping off-screen instances to low res mip levels by considering all instances for mip level calculations instead of just culling surviors. The old off-screen behavior can be examined by setting `indirect_instancing.streaming_use_all_instances 0`. - Mitigate dropping Unity renderers to low res mip levels when Unity's and Indirect Instancing streaming systems disagree by calling ClearRequestedMipmapLevel() when we have determined mip 7.
1 Year Ago
Fix floating point overlow in mip level calculation
1 Year Ago
More debugging ConVars
1 Year Ago
- Clean up texture streaming jobs - Fix wrong camera position in Streaming_FallbackSquaredDistanceJob - Add various debugging ConVars - Add "Indirect Instancing" UI Indicator
1 Year Ago
Experimental frame synchronisation ConVars
1 Year Ago
Fix monster mesh rendering issue