branchrust_reboot/main/indirect_lighting_fixescancel
5 Commits over 30 Days - 0.01cph!
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
Fixed a null ref caused by the indirect lighting diffuse texture being missing for the first frame of rendering the environment volume pass
Fixed skin rendering issues in darkest environment volumes by correcting the deferred indirect lighting render targets' formats
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes