branchrust_reboot/main/indirect_lighting_fixescancel

5 Commits over 30 Days - 0.01cph!

2 Months Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
2 Months Ago
Merge from main
2 Months Ago
Fixed a null ref caused by the indirect lighting diffuse texture being missing for the first frame of rendering the environment volume pass
2 Months Ago
Fixed skin rendering issues in darkest environment volumes by correcting the deferred indirect lighting render targets' formats
3 Months Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes