branchrust_reboot/main/indirect_lighting_fixescancel
                         
                     
             
         
     
    
        
5 Commits over 30 Days - 0.01cph!
    
    
        
            
            
            
                
                Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a null ref caused by the indirect lighting diffuse texture being missing for the first frame of rendering the environment volume pass
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin rendering issues in darkest environment volumes by correcting the deferred indirect lighting render targets' formats
                
                
                
                
             
         
        
            
            
            
                
                Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes