branchrust_reboot/main/jungle_update/hunter_visioncancel
31 Commits over 0 Days - ∞cph!
Fake trail generation improvements, fixed trail falling through rocks
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
Enabled trail emission on sharks
Null checks in HunterVisionManager, just in case
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active
Changed how ScentEmission knows when the buff started/stopped
Added ScentEmission to all animal corpses
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies
Logic fixes
Initial trail generation fixes
Fixed buff started/ended logic
Added hunter vision boost info in the consumable UI info panel
Also added the missing horse dung production boost
Added scent emission to crocodile, panther and tiger
Smooth the last 5 segments when adding a new point
Fixed pooling issues
Cull sharp angles when adding new positions
Cleaner culling checks
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
Trail subdivisions based on graphics settings
Pooling
Tweaked trail width and color for all animals
Fixed line renderer color not being applied
Line fading
Hunter vision added to big cat pie
Re-applied scent emission on wolf2