branchrust_reboot/main/macos_env_volume_issuescancel

11 Commits over 30 Days - 0.02cph!

2 Months Ago
Removed commented out code
2 Months Ago
Removed code that prevents environment volume positions being calculated properly on Metal
2 Months Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
2 Months Ago
Merge from main
2 Months Ago
Merge from main
3 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
3 Months Ago
Merge from main
3 Months Ago
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
3 Months Ago
Merge from main
4 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
4 Months Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS