branchrust_reboot/main/macos_env_volume_issuescancel
11 Commits over 30 Days - 0.02cph!
Removed commented out code
Removed code that prevents environment volume positions being calculated properly on Metal
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS