branchrust_reboot/main/macos_env_volume_issuescancel

11 Commits over 30 Days - 0.02cph!

2 Days Ago
Removed commented out code
2 Days Ago
Removed code that prevents environment volume positions being calculated properly on Metal
2 Days Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
3 Days Ago
Merge from main
8 Days Ago
Merge from main
18 Days Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
19 Days Ago
Merge from main
37 Days Ago
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
37 Days Ago
Merge from main
44 Days Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
44 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS