branchrust_reboot/main/macos_env_volume_issuescancel

11 Commits over 30 Days - 0.02cph!

9 Months Ago
Removed commented out code
9 Months Ago
Removed code that prevents environment volume positions being calculated properly on Metal
9 Months Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
9 Months Ago
Merge from main
10 Months Ago
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
10 Months Ago
Merge from main
10 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
10 Months Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS