branchrust_reboot/main/mission_create_streamlining/outpost_spawningcancel

32 Commits over 0 Days - ∞cph!

20 Days Ago
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
20 Days Ago
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town
20 Days Ago
Fixed mission provider name not appearing on map in outpost Compound S2P
20 Days Ago
Fix static respawn zones not saving
21 Days Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
21 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
21 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map
21 Days Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
24 Days Ago
Block the compound respawn mission in softcore
24 Days Ago
Remove a transform find by name every frame when conversations are animating
24 Days Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
24 Days Ago
Fixed the text animation not working on dynamic mission conversation pages
24 Days Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
24 Days Ago
Documents typo fix
24 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
24 Days Ago
Merge from parent
24 Days Ago
Container open and close sounds Document move sounds
24 Days Ago
Fix mission container accepting player items
24 Days Ago
Merge compile fix
24 Days Ago
Merge from outpost_spawning
25 Days Ago
Fix compile errors
25 Days Ago
Converted the mission info panel to a flex element
25 Days Ago
Add a mission complete screen (pretty wip right now)
25 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
25 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
25 Days Ago
Add document spawn points to other fishing villages
25 Days Ago
Merge from parent
26 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
26 Days Ago
Fix response buttons being clickable when animating
26 Days Ago
Fixed being able to repeat non-repeatable missions
26 Days Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
26 Days Ago
Merge from outpost_spawning