branchrust_reboot/main/more_map_markerscancel
100 Commits over 61 Days - 0.07cph!
Can now ping corpses and backpacks on the ground
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
Fixed broken map marker on MLRS UI
Don't allow pings in hardcore mode
Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
Update teleport2marker to work with new marker system:
-Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker)
-Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker)
-Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
Show all icons and colours in the edit UI instead of using the cycle buttons
Scaled down size of map markers to more closely match existing designs
Remove old team leader map marker prefab (we use a single prefab now)
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished
Disable rich text in a few places
Better marker edit styling
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
Can now remove pings (single tap of ping button)
Shrink pings
Don't update marker label every update
Fixes
Default keybind (mouse3, temp)
Alpha pings down to 0.2 while aiming
Fixed marker input field triggering keybinds
Compile fixes, sync progress
Use diamonds for pings, circles for map markers
Re-export with less busted alpha, add new icons
Colours, duration, radial support
Layering fixes, input fixes
First export of new icons
Enforce cap, add a small animation
Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
Team map marker support, including compass
Show first three letters of a map marker label on compass
More input handling, only allow one marker to be selected at a time
Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input)
The map will close the next time the player presses the map key
Initial label support, needs input handling
Add first pass on an edit screen to allow modifying map markers after they are placed
Supports changing icon and colour
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
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