branchrust_reboot/main/more_map_markerscancel

100 Commits over 61 Days - 0.07cph!

3 Years Ago
Can now ping corpses and backpacks on the ground
3 Years Ago
Fixes
3 Years Ago
Merge from main
3 Years Ago
Cleanup
3 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
3 Years Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
3 Years Ago
Fixed broken map marker on MLRS UI
3 Years Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
3 Years Ago
Client compile fix
3 Years Ago
Update teleport2marker to work with new marker system: -Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker) -Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker) -Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
3 Years Ago
Show all icons and colours in the edit UI instead of using the cycle buttons
3 Years Ago
Scaled down size of map markers to more closely match existing designs Remove old team leader map marker prefab (we use a single prefab now)
3 Years Ago
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished
3 Years Ago
Disable rich text in a few places
3 Years Ago
Protocol++
3 Years Ago
Better marker edit styling
3 Years Ago
Merge from main
3 Years Ago
Compile fix
3 Years Ago
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
3 Years Ago
More pings
3 Years Ago
Loot icon
3 Years Ago
Can now remove pings (single tap of ping button)
3 Years Ago
Shrink pings Don't update marker label every update Fixes
3 Years Ago
Default keybind (mouse3, temp) Alpha pings down to 0.2 while aiming
3 Years Ago
Fixed marker input field triggering keybinds
3 Years Ago
Compile fixes, sync progress
3 Years Ago
WIP team pings
3 Years Ago
Use diamonds for pings, circles for map markers
3 Years Ago
Re-export with less busted alpha, add new icons
3 Years Ago
Colours, duration, radial support
3 Years Ago
Refactors
3 Years Ago
Drone support
3 Years Ago
Layering fixes, input fixes
3 Years Ago
First export of new icons
3 Years Ago
Enforce cap, add a small animation
3 Years Ago
Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
3 Years Ago
Team map marker support, including compass
3 Years Ago
Fix fov issues
3 Years Ago
First pass on pings
3 Years Ago
Show first three letters of a map marker label on compass
3 Years Ago
More input handling, only allow one marker to be selected at a time
3 Years Ago
Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) The map will close the next time the player presses the map key
3 Years Ago
Initial label support, needs input handling
3 Years Ago
Merge from main
3 Years Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
3 Years Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
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