userJarryd Campicancel
branchrust_reboot/main/more_map_markerscancel

88 Commits over 61 Days - 0.06cph!

1 Year Ago
Remove background blur from interest point background, causes lingering halo after closing map
1 Year Ago
Fixed delete button appearing on team leader markers
1 Year Ago
Unsaved file
1 Year Ago
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
1 Year Ago
Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers Fixed delete button appearing when hovering over team leader markers
1 Year Ago
Merge from main
1 Year Ago
Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
1 Year Ago
Fixed exception when deleting a marker from the top left list Fix map view snapping to a point of interest when pressing the delete button
1 Year Ago
Don't show the marker header if the player has no personal markers
1 Year Ago
New map markers will now use an unused colour
1 Year Ago
Potential fix for marker edit display briefly appearing somewhere else on the screen for a frame after deleting a marker
1 Year Ago
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
1 Year Ago
Map marker list styling
1 Year Ago
Increased length of text on map markers on the compass to 4 characters
1 Year Ago
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed delete button not appearing on list widgets
1 Year Ago
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
1 Year Ago
Added delete buttons to the marker list
1 Year Ago
Show team leader markers, better text sizing
1 Year Ago
Layout fixes, clicking on an entry now moves the map to that marker
1 Year Ago
First pass on showing a list of current map markers on the left of the map screen
1 Year Ago
Merge from main
1 Year Ago
Fix radial menu not working when pinging with binoculars
1 Year Ago
Unsaved
1 Year Ago
Pings now appear on map (local + team) Refactored some ping/map marker handling on map view to reduce duplication
1 Year Ago
Show pings on the compass
1 Year Ago
Can only ping while using binoculars, drones or cameras Reduce default ping duration to 10s (was 30s)
1 Year Ago
Fixed incorrect makrer labels appearing on compass
1 Year Ago
Code review: Fixed pings not working for teams with > 2 people Removed an unused file Decreased the minimum time between adding pings
1 Year Ago
Generate
1 Year Ago
Protobuf fixes
1 Year Ago
Companion compatibility
1 Year Ago
Can now ping corpses and backpacks on the ground
1 Year Ago
Fixes
1 Year Ago
Merge from main
1 Year Ago
Cleanup
1 Year Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
1 Year Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
1 Year Ago
Fixed broken map marker on MLRS UI
1 Year Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
1 Year Ago
Client compile fix
1 Year Ago
Update teleport2marker to work with new marker system: -Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker) -Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker) -Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
1 Year Ago
Show all icons and colours in the edit UI instead of using the cycle buttons
1 Year Ago
Scaled down size of map markers to more closely match existing designs Remove old team leader map marker prefab (we use a single prefab now)