branchrust_reboot/main/naval_update/foliage_instancing_islandscancel

10 Commits over 31 Days - 0.01cph!

2 Months Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
2 Months Ago
Merge from parent
4 Months Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
4 Months Ago
Merge from parent
4 Months Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
4 Months Ago
Merge from parent
4 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
4 Months Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
4 Months Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
4 Months Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.