branchrust_reboot/main/naval_update/shiplightingcancel

21 Commits over 0 Days - Infinitycph!

9 Months Ago
Merge from (parent) naval_update.
9 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
9 Months Ago
Spotlight.on.cool flare tweak.
9 Months Ago
Exhaust fixes.
9 Months Ago
Stray light fix. Cleanup.
9 Months Ago
Final polish.
9 Months Ago
Moved ambient flies to prefab & improved them.
9 Months Ago
Timeshimmer off globally on plight.flares
9 Months Ago
Distance flares.
9 Months Ago
Aniso angle improvements on the nets. PFX pass.
9 Months Ago
Flare improvements.
9 Months Ago
Various LOD popping tweaks.
9 Months Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
9 Months Ago
Occlusion gymnastics.
9 Months Ago
Fixed glass mesh layer (transparent > world)
9 Months Ago
Consolidated into new lighting prefab.
10 Months Ago
Final sans volumes.
10 Months Ago
Backup
10 Months Ago
Interior
10 Months Ago
cover pass ghost ship
10 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.