branchrust_reboot/main/naval_update/shiplightingcancel

24 Commits over 0 Days - ∞cph!

3 Months Ago
Merge from (parent) naval_update.
3 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
3 Months Ago
Spotlight.on.cool flare tweak.
3 Months Ago
Exhaust fixes.
3 Months Ago
Stray light fix. Cleanup.
3 Months Ago
Final polish.
3 Months Ago
Moved ambient flies to prefab & improved them.
3 Months Ago
Timeshimmer off globally on plight.flares
3 Months Ago
Distance flares.
3 Months Ago
Aniso angle improvements on the nets. PFX pass.
3 Months Ago
Flare improvements.
3 Months Ago
Various LOD popping tweaks.
3 Months Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
3 Months Ago
Occlusion gymnastics.
3 Months Ago
Fixed glass mesh layer (transparent > world)
3 Months Ago
Consolidated into new lighting prefab.
3 Months Ago
Final sans volumes.
3 Months Ago
Backup
3 Months Ago
Interior
3 Months Ago
cover pass ghost ship
3 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.