branchrust_reboot/main/optimize_position_updatecancel

4 Commits over 0 Days - Infinitycph!

1 Hour Ago
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1 Hour Ago
Update demos to read the new batched packet format
1 Hour Ago
Update SendNetworkPositions() to use the new batched path - famous last words but batched position updates shouldn't break so we shouldn't need a ConVar to toggle behavior at runtime
1 Hour Ago
Add batching for position ticks - new packet type EntityPositionBatch so old demos keep working - batches together entity position updates per player per server frame - flushes batches after ServerMgr * Invokes - skips sending time field if it's the same as the entity before it