branchrust_reboot/main/optimize_position_updatecancel
4 Commits over 0 Days - Infinitycph!
▌ ▉▅▄ ▍▉▋▋▅▅▍▄▉▅▊▊▉ ▉▆▉ ▆▆▄▉▊ ▌▋▋▊▍▌▆▇▆ ▆▋▉▌▍▅▊ ▇▋█▆█▉▉█▅▍▉▋▊▊▉▉▊ █▅ ▌▄▅▅ ▆▊▋ ▇▌▌▄▊▊▅▍▌▉▊ ▇▆▆▅▇█▄ ▆█▊▉ ▋▆▍█▌▆▊▆▉▅ ▉▊▆ ▊▉▄ ▆▍▊▋ ▋▄▌▆▅▌ ▊▊▋▅▍▆ ▅▋▅▊▅ ▆▋▌▆ ▊▄▉▌▉▄█▋ █▋ ▇▌▌▌▋█▊▆▍▊▍▉▇▅▆▉█▉▍ ▍▍▅▋▉▄▄ ▇█▊▌▅ ▍▆▇▊▇▆▌▇ ▆█▄▌ ▆▆▅▊ ▇▉▄
Update demos to read the new batched packet format
Update SendNetworkPositions() to use the new batched path
- famous last words but batched position updates shouldn't break so we shouldn't need a ConVar to toggle behavior at runtime
Add batching for position ticks
- new packet type EntityPositionBatch so old demos keep working
- batches together entity position updates per player per server frame
- flushes batches after ServerMgr * Invokes
- skips sending time field if it's the same as the entity before it