branchrust_reboot/main/patrol_helicopter_revisioncancel

67 Commits over 60 Days - 0.05cph!

23 Days Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
24 Days Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
24 Days Ago
Remove extra logs
24 Days Ago
Prevent patrol from forcing a target inside a no go zone
24 Days Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
24 Days Ago
Increased at rotation bounds
24 Days Ago
Halved orbitstrafe rotation speed when first moving into position
24 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
24 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
24 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
24 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
24 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
24 Days Ago
merge main
24 Days Ago
Merge main
25 Days Ago
Removed a few sneaky logs Codegen
25 Days Ago
Merge main
26 Days Ago
Codegen
26 Days Ago
checked in main
26 Days Ago
Fixed rotation viewing vector zero
26 Days Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
26 Days Ago
Wrote system to cull least active zone if danger zones overflow cache
26 Days Ago
Heli now filters its targets based on the danger of the zone they are in
26 Days Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
26 Days Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
27 Days Ago
Fixed another possible distance check which could be locking an orbit state
27 Days Ago
Removed some extra debugs that should've been hidden
27 Days Ago
Fixed possible way to stay fixed in orbit state
28 Days Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
28 Days Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
28 Days Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
28 Days Ago
Swapped a distance check to distance 2d
28 Days Ago
reduced orbit strafe distance
28 Days Ago
Fixed? RPC error on being killed with rocket
29 Days Ago
Removed ddraws
29 Days Ago
editor check for ddraw
29 Days Ago
Removed excess logs Codegen Debug = false
29 Days Ago
Merged main
29 Days Ago
Orbit now listens to no go zones
29 Days Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
29 Days Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
29 Days Ago
Missed files
29 Days Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
29 Days Ago
Orbital strafe chance set to 60%
29 Days Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
29 Days Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
29 Days Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
29 Days Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
29 Days Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
30 Days Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
30 Days Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping