branchrust_reboot/main/patrol_helicopter_revisioncancel

67 Commits over 60 Days - 0.05cph!

1 Year Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
1 Year Ago
Prevent orbit strafe from breaking until rockets are emptied
1 Year Ago
Slowed down rockets shot during orbit strafe
1 Year Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
1 Year Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
1 Year Ago
Refill rockets when starting orbit strafe
1 Year Ago
Refactored strafe rocket code
1 Year Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
1 Year Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
1 Year Ago
Initial orbit strafe state
1 Year Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
1 Year Ago
Merge main
1 Year Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
1 Year Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
1 Year Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
1 Year Ago
Variable rocket aimcone now placed in a varied range
1 Year Ago
Added a chance that the heli will go to random map positions over cycling monuments