branchrust_reboot/main/patrol_helicopter_revisioncancel
67 Commits over 60 Days - 0.05cph!
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
Prevent orbit strafe from breaking until rockets are emptied
Slowed down rockets shot during orbit strafe
Ensure that heli instantly explodes when impacting the water the same way as it does on land
Prevented exiting any state if retiring - probably not needed
Prevent patrol helicopter from being able to be aggro'd when leaving the map
This stops it despawning mid fight
Refill rockets when starting orbit strafe
Refactored strafe rocket code
Few checks to only point at interest zone if in orbit and not breaking orbit
Overrode default rotation speed for orbit strafing
Set interestzone origin from strafe passover to ensure a more accurate target
Orbit strafe now attempts to point at interest zone wilst orbitting
Initial orbit strafe state
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
Slight chance of a very slight increase or decrease on rocket clip per strafe
Heli will drop out of strafe at a random distance threshold rather than a constant one
Variable rocket aimcone now placed in a varied range
Added a chance that the heli will go to random map positions over cycling monuments