branchrust_reboot/main/pets/navswitchcancel

44 Commits over 61 Days - 0.03cph!

5 Days Ago
merge from main
6 Days Ago
bit of refactoring
6 Days Ago
Reset any Navigator update delay when brain changes state
6 Days Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
6 Days Ago
codegen after merge. made pet UI a prefab to make future merges easier.
6 Days Ago
merge from main and fixes
7 Days Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
8 Days Ago
more merge fixes and codegen
8 Days Ago
merge from main and merge fixes
13 Days Ago
source/target nav type checks, added debug spam
13 Days Ago
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13 Days Ago
Removed some unused code, prep for detecting target location type
13 Days Ago
some more cleanup
13 Days Ago
wip refactor
14 Days Ago
Added new pet specific idle state. Back away in idle state too.
14 Days Ago
Refactor the back away code so that it can be used in multiple states
14 Days Ago
Only allow teleport or back off if target is owner.
14 Days Ago
Added max control distance, load default AI state when out of it.
14 Days Ago
Set pet command max distances
14 Days Ago
merge from main
20 Days Ago
basic backup/move out way functionality
20 Days Ago
Fix pet bar size after merge from main
20 Days Ago
teleport tweaks
20 Days Ago
merge from main
21 Days Ago
Rotation improvement
22 Days Ago
teleport + pathing improvements.
22 Days Ago
merge from main
34 Days Ago
anim setup wip
34 Days Ago
merge from main
35 Days Ago
switched other states to use path nav.
35 Days Ago
cached path following fixes and tweaks
35 Days Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
35 Days Ago
merge fix
35 Days Ago
merge from main
36 Days Ago
some refactor, codegen
36 Days Ago
teleport fixes
36 Days Ago
always test both navmesh layers and prefer the one with the shortest path
36 Days Ago
direction fix
36 Days Ago
improvements/fixes for manual path following & switching
36 Days Ago
merge from main
40 Days Ago
manual path following test
41 Days Ago
more
42 Days Ago
scene
42 Days Ago
navmesh/area type switching wip tests