branchrust_reboot/main/pistol_slide_statescancel

12 Commits over 62 Days - 0.01cph!

1 Year Ago
Updated m92 reload time to match animation lengths
1 Year Ago
Merge from main
1 Year Ago
update to slide back anim mask settings
2 Years Ago
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
2 Years Ago
Fix for dryfire sound looping on p17 & SAP
2 Years Ago
Updated event sound type for p17 slideback reload
2 Years Ago
fix for floating bullet issue while in ADS
2 Years Ago
Potential BaseProjectile.OnInput NRE fix
2 Years Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
2 Years Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
2 Years Ago
updated m92 slide pose, updates to controller
2 Years Ago
slide state changes for p17, SAP, and m92 (wip)