branchrust_reboot/main/pistol_slide_statescancel
12 Commits over 62 Days - 0.01cph!
Updated m92 reload time to match animation lengths
update to slide back anim mask settings
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
Fix for dryfire sound looping on p17 & SAP
Updated event sound type for p17 slideback reload
fix for floating bullet issue while in ADS
Potential BaseProjectile.OnInput NRE fix
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section)
Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine
Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation
Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds)
Enabled on P17, SAP and M92
updated m92 slide pose, updates to controller
slide state changes for p17, SAP, and m92 (wip)