branchrust_reboot/main/presets_editor/qualitycancel
75 Commits over 92 Days - 0.03cph!
Max shadow distance text change.
Added tooltip to shadow distance setting.
Budge -> Budget typo fix.
Bump shadow cascades to four in max graphics preset
Removed some redundant settings, exposed extra ones in UI.
Merge from fix_texture_streaming
Restored options UI again
Mip map memory slider, set preset values.
Remove redundant mipmap convar settings, force in mandatory defaults.
Remove them from presets.
Re-export default settings.
Fix a bunch of situations where an unnecessary full preset change would be applied.
Fix preset name detection for single element changes.
Fix mipmaps settings, re-exported defaults
Remove skin weights option, force to 4 bones.
Fix incorrect convar name for presets causing initial display error
Merge from fm1, restoring UI functionality after merge from main
Merge from preset_change_performance (still wip)
Add per-convar profiling when changing quality presets
Fix shadow cascades tooltip
Enable grass displacement by default in all preset levels
Bunch of preset/defaults tweaks for more consistency with previous settings.
Re-add shadows quality slider (removed by mistake previously).
Include shadow quality slider in presets and defaults.
Shadow cascades preset tweak
Export medium as default settings, bumping it up a level.
merge from preserve_settings
Rebuild options UI after merge
Fixed preset order of values for water.reflections and graphics.shaderlod
▆▍▊▉▍▆ ▋▉▍ ▍▌▌▍▊▍ ▍▄ █▆▇▅▌█▌ ▌▄▇█▆▇▊ ▍▋▄▅▍█▅█.
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
Merge from main and restore graphics options UI after conflict